Job Description
What you’ll do as a Team Lead Animator:
- Support and drive AAA quality standards for the animation team;
- Work with Directors and Production Management team on animation style and quality expectations;
- Collaborate with our other project function and studio teams.
- Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
- Represent the team;
- Organize and lead team meetings and/or reviews with directors;
- Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
- Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
- For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
- Be a mentor in terms of technical/artistic aspects for team members (where necessary);
- Take part in performance assessments in collaboration with the Production Management team;
- Coordinate bug correction as it pertains to the team’s work;
- Help recruit, manage and mentor team members;
- Ensure that new employees integrate the team;
- Support and drive the strategy of Animation pipeline, tools and processes;
- Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
- Perform any other related tasks.
What to send our way:
- Your CV highlighting your education, experience, skills, and any games shipped;
- A portfolio of your best animation work (send us a link to your personal website or online portfolio).
Skills & Requirements
We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
- Project management knowledge an asset;
- Certification in project management or equivalent is an asset;
- Knowledge of the tools used by team members;
- Strong understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
- Database knowledge an asset (JIRA, Perforce, etc.);
- Knowledge of the technical constraints of real time, 3D engines and level editors;
- Knowledge of the MS Office suite an asset.
- Ability to work as part of a team – knowledge of the other game production working units an asset;
- Leadership, with a self-driven with a sense of initiative;
- Time and priority management;
- Ability to assemble productive teams;
- Good interpersonal and communication skills;
- Flexibility in organizing work;
- Resourcefulness in problem-solving and an ability to delegate;
- Managerial courage with both stress and change management skills;
- Initiative in pushing innovation, optimization and new ideas;
- 5+ years’ experience in animation or other relevant experience;
- 2+ years of experience in a team lead, supervisory, or management role;
- College Diploma/Degree in animation or area of expertise for video games;
- Participation in at least one complete game production or equivalent;
How to Apply
Follow this link to apply: https://smrtr.io/fm68d
Remote work environment.
About the Company
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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